![]() Light + Rogues might be a reasonable compromise if you want to stick with rogues. Heavy + Rogues is great if there's not too many artillery. If they use a lot of fasts though you might wind up needing to replace too often (not because you can't kill them fast but because the base defense on an artillery is pitiful in early ages, so if 3-4 survive to take swings at you it'll do some decent damage). If they use a lot of artillery, 4 artillery + 4 rogues is hard to beat as your army. ![]() ![]() It depends a lot on what the guild you're hitting uses as DAs most frequently though as to what's ideal. Can probably keep rattling off hits and just add a unit when it's dead (though i've autoed with only 6 left at times if I know it'll still win). And you can hit again with less than full armies if you need the speed. 8 fasts will be a pretty solid setup when you're only taking 1 damage when you get hit. Next two paragraphs are referring to colonial and earlier: With stats that high you might be interested in trying non-rogue setups?
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